UV mapping is done.
All the files are now available in the ghoogle drive folder :
I have also exported it to UE4. The assets can be found inside ‘UE4 Content’ sub-folder.
NOTE: The current texture named ‘pianted.’ is just for experimentation. I assembled it using a number of small images found over the internet. SO there might be copy-right issues. So dont use it.; instead make your-own using the UV_LAYOUT. file as a reference.
PROBLEM: When exported the model contains 7 elements. That means 7 materials are needed per mesh. This will increase rendering time and draw calls significantly.
is the final result: