[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

I’m glad you found it useful. I designed the system to stay independant. Initially I was planning to implement it in the Building class itself. But then I saw a problem. If the construction stages and switching is done in the building, that means an instance of building will exist in the map even before it is constructed. In my system, this won’t happen. The buiding is instantitaed only after construction is completed. This will help us to ignore buildings that are under construction from traces or getActorsOfClass… Also the buiding’s tick or other events will not fire before they are constructed fully.

The ideal way to use it would be to define an array of STRUCT_ConstructionConf inside the Building_Master and fill-it out. When building is to be placed, you pass this this structure into the construction manager (this is not implemented now.) and he will use this to initialize the proxy.

About Barrack model:

I have UV mapped 80% of the model and painted some part of it. I will upload it on saturday.