[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

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What I meant by Edges are not the edges of the mesh. I meant the edgaes of the map. ie The map (assuming it is rectangular) will have 4 edges. And if we dont have a depth for our terrain modules, the players will immediately notice that they are standing on paper. So we either make sure the users wont see the edges of the map clearly and create another set of tiles with extra faces to be used at edges.

About models.
Have you guys looked at turbosquid.com They have a nice collection of models with varying poly count and different pricing. They even have some free stuff.

are some of the models that we might be able to use:

cartoon house max free —> something that looks cartoonish

they also have texture libraries of various qualitites.

UI:

is the link to the free HTML/JS UI plugin for UE4, [Plugin] Web UI framework plugin () - C++ - Epic Developer Community Forums
Haven’t tried it myself, but it looks promising.