For my own project I am planning to integrate the LibConfig library into the engine.
Libconfig would allow serialization of actor derived data in a very clean and easy to mod way such as this
books = ( "inventory",
{ title = "Treasure Island";
author = "Robert Louis Stevenson";
price = 29.99;
qty = 5; },
{ title = "Snow Crash";
author = "Neal Stephenson";
price = 9.99;
qty = 8; },
{ } );
which I believe is easier to read than XML, Json or INI files, and less convoluted than the SaveGame Object
I don’t feel confident enough with the plugin system in Unreal to create myself a fully featured plugin, but if there’s enough interest from the community I think it would be interesting to create one by collaborating on this project…
thanks
Fred