I found it, thank you for help!
Iâve not used github in a while , focus on terrain etc., but looked into this and see that while you suggest using engine near version, the newest is 4.18, am I missing something here or is 18 branch fine for anything 18 >
If you are using UE4.18 you can only use the branch 4.18. Over new engine releases, some changes in the Unreal API will force the code to be changed aswel to comply with those changes and they are meant only for that particular release. Sometimes we get a message in advance telling something will change in the next release and we should update it now and test, otherwise the next release compilation will fail. That said, only consider changing to newest branches whose name matches the UE4 release you are using.
Hi there, First this is a very impressive work !
But still I have some questions:
1.How can I use 4.21 version of this? It only has 4.22 in preview or 4.20
2.Would it be possible to add a NRM to the bow wake to make it more realistic?
Thanks a lot!
Hi there!
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You can use the 4.20 release, change the engine release associated with the plugin and compile it for 4.21. There were no changes from 4.20 to 4.21. Note that any fixes in this project is only made at the latest release, so you might want to have the latest engine release installed and check GitHub and copy those changes to the release you are using, those related to C++ at least, since it wonât work copying an asset from a newer release on top of older release.
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I think it is possible, since the wake is nothing more than several planes dropped at the water surface while the boat pass and those planes are destroyed after a certain time. Those planes receive a translucent material, so it would be in that material that the normal should be added. You can do it yourself if you wish.
Cheers!
Been busy so im a little late in posting this but my little project using this amazing community project is done!
Thanks again to everyone here who made it possible for me to do this, really added alot to the quality of the animation.
The playable demo and animation can be seen here if anyoneâs interested
Thanks for sharing your work with the Community Ocean, it is really nice and congratz on the achievement!
Awesome project, i got 4.21 to compile and works great. Reminds me of Sea of thieves game. Do you have a time frame for 4.22 release, I was standardizing my project on that version. Thanks for a great product.
how do I fix the issue where the water looks like this?
Thank you to everybody involved with this asset its incredible, i was also wondering if anybody had a fix for the replication/buoyancy errors when running dedicated server?
@LyricB i had this issue on 4.22 but it seems to work fine when you play in the editor.
There is already a commit for 4.22 there, double check it.
I donât remember seen the water like this. I need more info to understand how did you get it:
- UE4 release?
- new project or any of the demo maps?
if that is 4.22, there is a known issue where the planar reflection component shows up occupying a large area while at the editor, but should disappear when running in editor or packaged.
Could you send the screenshots and/or the logs when you get those errors? Some more accurate details on what was happening at the scene would improve analysis aswel.
Hey sorry I fixed my problem, but I have a new one. Possible to make the water collide with walls or such?
It is not possible if you mean by masking under environments (inside boats), check my videos at YouTube (several posted here by me) to see what is possible and what is not possible.
If you mean by crashing the water at a wall, like the ocean do at rocks, this currently is not done, but it would be possible with some extra work on the shader and spawning a particle system when a wave is about to pass at that wall, using the same data used to adjust buoyancy.
Wouldnât it be fine if this content had been added to market for free? This way, this âocean projectâ would have been more useful since -by this way- it could have been more reachable via marketplace? Just sayin btw good work folks, congrats.
The main issue with putting it on the marketplace is that it is a Community effort, so, many authors, and the marketplace does not support multiple authors for the assets, free or not. The original creator is MIA for some long time, and we try our best to keep it alive.
I would like to pitch something in here. First, I donât use this Mod. I might in the future, but, at this time I donât. That being said, I would like to thank NilsonLima and the other creators for making this and expanding it, helping others get it set up in there dream. I simply enjoy watching the progress this product has made, and how the community reachâs out to one another to help in this.
That Lithuania ship demo was amazing. Made with this I believe.
TY guys/gals. I look forward to seeing more.
Thank you again.
CB
@Tarly My pleasure.
The documentary for the Lusitania Sinking was made with this ocean and there is a Naval Battle game at Steam made with it aswel. Follow the links:
The documentary:
The game at Steam:
https://store.steampowered.com/app/9âŚn_Naval_Front/
Big hugs all!!
Im curious if any progress was ever made on a self generating foam/wake from the BP-Wake blueprint? Just curious