[Community Project] FREE Ocean Water Shader

Hi there people,

Ive been playing around with gerstner waves for a while now and im trying to make the waves flow in towards the shoreline in different directions. The idea is i have a flow map baked in to vertex colours on the mesh and i use this colour information to drive the direction of the waves. However, even after smoothing the vertex colours out quite a bit the points where two directions blend together completely breaks apart and just becomes a bunch of displaced noise.

Anyone have experience with approaching this so that the different directions blend smoothly?

Cheers!