[Community Project] FREE Ocean Water Shader

The last video posted above just discuss that masking and underwater postprocess don’t work together as it is. It will be necessary a total rework on that, because the project used stencil for doing the underwater and unfortunately that conflicts with the masking which would use it too, and also there is no way to prioritize which will use it first, because the interior of a big ship or a submarine would be submerged and you want to see the underwater out of it while seeing the interior water free.

This is currently on top of my priority list regarding this project and as soon I have a bit of time I will dig into this.