There is a plan for my branch on this project and bellow is what it is going to happen over the next months:
- separate Ocean project into single plugin
- everything else in a secondary plugin (ie: Sky, fishflock, etc)
- plugin will be modified to allow it to be exposed to blueprint and instructions to compile it as if it was a Marketplace plugin will be added, along with Youtube video.
- sample project will be added with the plugin outside package to show how it works (see previous item)
- landscape modulation will check if texture is set correctly and try to change its attributes while in Editor once it is changed
- landscape modulation will work for World Composition
- masking water inside objects (with example meshes). You add that mesh(actor) into a list of meshes to mask
- masking underwater inside objects. You add that mesh(actor) into a list of meshes to mask
- masking objects underwater (with example meshes). You add that mesh(actor) into a list of meshes to mask
- several changes into caustics, since currently you can’t remove caustics from inside objects like ships and boats
- improvement on underwater effects to better reflect vision from camera point of view against deep water and when looking up at sky direction.
- infinite ocean system will be remade with quadtree
The repository will receive updates per new feature added, so keep an eye in this post and Discord server for news.