Recently a new concept was introduced - Community picks. The concept is nice, however current implementation is not as good as it could be and in fact might hurt more than help.
It provide 2 slots for community picks out of 7 and first slot shows the product for one month, then second slot shows same product for month, while first one get a new month product.
Basically 1/3 of featured assets is set in stone for 2 months and will be fully refreshed only 6 times per year.
This is extremely static and goes against the nature of Marketplaces which are very fluid and get new stuff every week or even faster.
My opinion is based on User Experience with iTunes AppStore, Google PlayStore, Unity Asset Store, Steam Store and I believe that Unreal Marketplace should learn from their victories and mistakes.
Current system is not productive. I don’t have the data, but I believe after 2 weeks or so sales of featured product start falling and it’s not as useful as was before due to saturation. Next 6 weeks interest will fall even harder until it meet a stable rate of sales of featured product which is slightly higher than non featured.
During this 6 weeks window a new product could be introduced which could perform better than the old one during this period. For example, you collect Top-3 submission per month, why not using them in these slots after first period instead of same product for 8 weeks?