Getting your game working with Steam is frequently an important part of one’s development cycle. Cedric will begin with a walkthrough on how to integrate the Steam SDK, and once that’s ready to go, he’ll dive into exposing your friends list to UMG.
**NOTE: ** This lesson will primarily be driven in C++.
Download the project file here.
Tuesday, September 5th @ 2:00PM ET Countdown]
Have questions for the stream? Post below and we’ll gather them up!