Community Led Training - Gamepad Support for UMG - August 29 - Celeste from Panda Studios

You create a widget in the player controller, store the reference and then you are giving the input to the umg you created for that controller.

On Yuri,
I am well aware that it exists, In gamedev there is never one way of doing it and I much more prefer this method, there’s no reason to just simply assume I am not aware it exists because I don’t use it.