User Interfaces are an essential part of any game, and they should be intuitive and simple to navigate. Celeste returns to delve further into UMG development to explain how to add gamepad support to your UMG widgets. She will show how to receive inputs, navigate menus, and visualize that navigation to help your users have a smooth experience.
NOTE - This is an intermediate level training, so some fundamental knowledge of programming or Blueprints is assumed.
New to UE4? You’re still encouraged to join in, as you’ll still learn something new along the way, but introductory topics will not be covered. Check out this Getting Started beforehand!
Download Celeste’s Project file here
Tuesday, August 29th @ 2:00PM ET Countdown]
Have questions about gamepad support? Post below and we’ll gather them up!