Communication Protocol for MMO

Hi.

I’m researching how to build an MMO. I’ve learnt so far that RUDP is a protocal that can be used. There are a few RUDP libraries for unity but I’m struggling to find a good managed library for C++ and unreal. Should I be looking into RUDP for unreal or a different protocol? What’s the preferred client server communication protocol to use with unreal for indie game dev?

Why not Quic ? UE already has it in Engine/Source/ThirdParty (as I remember it was msquic) folder. So, you won’t hassle to build library.

It has an official plugin as well but I don’t know its blueprint support. So, it will be good to create your own plugin.

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Thanks for the pointer - I’ll focus my research on Quic