I’m trying to print a simple “hello” with a interface, but my player cant send the message to the widget
Player blueprint
Widget blueprint
I’m trying to print a simple “hello” with a interface, but my player cant send the message to the widget
Player blueprint
Widget blueprint
In my experience, sometimes Print String does not output to the screen until your restart UE4.
It’s a bug, IMO.
I don’t see the node “Add to viewport”, in your player blueprint.
Because this widget is the inventory slot. I’m searching to cast to this widget to set the item thumbnail when a item is pickup:
This is ion the inventory widget
Nope. I restarted a few times and it still without printing anything on the screen. Anyway, the print string node is only for testing. I’m searching for make a communication between the player and the widget.
Did you make a “REF” variable of the widget blueprint ? When you cast to this widget, make a “promote variable”, and if I’m right, you need to make this REF variable “public”.
In this case, it’s more simple to cast to this widget.
To me it appears like your setup is not correct or you’re trying to do something Unreal can’t.
Here are my ideas (try one at a time):