Communicating between widgets and multiple blueprints.

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That is a tutorial I made describing how to reference a 3D widget object. You would first reference the parent actor, then using the “get user widget object” cast that to your widget class and from there you have access to all your widget variables. So if your widget you want to bind is part of a parent actor and it is attached as a 3D component like a floating health bar this is how to access that widget.

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