Hello, I’ve been trying to set up this (what i believe) very simple communication between my widget and a blueprint to simply move a plane up and down. I’ve been able to successfully do this by following tutorials using event dispatcher. Which sends a float from the widget to the blueprint to change. The tutorials I followed showed how to successfully set it up by creating a widget then assigning it to the viewport. However I want to do this on VR and currently the VR widget is being created in my VRpwn blueprint. How can I connect that widget created in a different blueprint to bind with the selection_changed event? or is their an easier way of going about this?
I feel this may be a easy fix but because I’m sort of new to blueprints I’ve Been stuck on this for a while, any help is appreciated.