Communicating between widgets and multiple blueprints.

[USER=“1188480”]Nebula Games Inc[/USER] I looked into it a bit longer however still haven’t been able to get the result. Learned a little more so maybe I might be able to be a little more eloquent with my question.

I moved the nodes from BP_Translucent Water into my MotionControllerPawn and i’m now just referencing the BP_translucent using a BP variable instance object.
The problem is still when trying to set up the binding. The binding requires a “The widget object reference” I understand that if i set up a “create widget” it’ll let me reference it appropriately but be completely different from the 3d widget i have created…(because I want to create a 3d widget i have set up the widget in a separate blueprint and have been spawning and unspawning it when needed) so i’ve been trying to reference the_widget a different way… by “casting to The Widget” but no luck (or maybe i did it wrong). if i simply set up a “The_widget” variable I believe it would ask for an instance of the_widget which I can’t create.

Simply put is there a way to reference a 3d widget and bind it and if so how would that set up look (there was some tries where it made sense to me but it ended up not working i feel i’m overlooking or missing something)???
Again any help is appreciated!
-Thank you