Hi Tearl, thanks for the response
The only input I need into the actor BP is the Z location, I want to have the X and Y uncontrolled by the BP so I can re position it manually in the perspective viewer. In the first post that’s what I’m trying to do get the remapped value from the public variable “Slider Value” and take that into the Actor BP and map that to the World Z location - maybe I’m being a bit simplistic in my thinking about this. The 2nd post was just one of my numerous failed attempts to do the same thing slightly differently, I thought that might be a better way to input the target into the Get Slider Value node in the level BP by using a placed static mesh in the level instead of a actor BP - obviously a shot in the dark there ;(