I need to send data from a slider widget to the world location of a static mesh or an actor blueprint.
I have the Widget BP set up as follows - with 3 variables - low and high are floats to remap the 0-1 value on the onValueChanged node with the LERP node, SliderValue is the public float variable to communicate with other BP’s
Now, where I’m going wrong - I have an actor BP with a static mesh in it (the object I need to control) I have tried this with Set relative location too. The problem seems to be that the static mesh won’t go into the target of the get SliderValue i get - Static mesh component reference is not compatible with slider control reference comment when I try to link it to the static mesh node, I have tried other methods to set the target of the get SliderValue to no avail:(
Knowing my previous experience with starting off with new software I’m sure it is something simple I’m missing - any suggestions?