I have a widget with 4 images (Water, Fire, Air, Earth) I have these all toggled to hidden, and I want it so the player can press ‘1’ ‘2’ ‘3’ ‘4’ to activate each mode respectively, and when active, the image appears on the UI.
I am trying to cast to my widget, and have a key press change each of these modes. Here is an image of what I have so far:
The picture shows water and fire, I am having it hide the other elements to only show the active element. My problem lies in the casting, it wants an ‘object’ input, and nothing I am trying seems to work. Yes I am a beginner at blueprints, and I am hoping this is something simple I am overlooking, and I am on the right track.