I know there is alot of guides for this and they all do the same. What I want is for a blueprint to send information (like a bool) too all blueprints in the level that are have the same refference.
Here is an simple example: One blueprint is the lightswitch which changes variable “lights_on/off” when using button E. Now I want another blueprint with a pointlight to get that information. So in the level editor when I copy that light blueprint many times the switch blueprint will always turn on every light.
In all the guides I have found, you have to target each of the pointlights blueprints that has been made. Would it be possible to communicate without defining which copy it is of the pointlight blueprint since all of them have the same codes. Like with prefabs in UDK.
I also think I have a method where you need to send the codes through the level editor blueprint, but I would love to have an solution without.
Thanks for all help!