I have a bool in a Animation Blueprint that changes the animation of my character (from “without weapon” to “holding weapon”). My idea is to change that bool to True when my character overlaps a WeaponPickup blueprint.
How do I create a communication between these two blueprints? I tried using a custom event that is triggered by the WeaponPickup blueprint, but it looks like the information is not arriving at my Animation Blueprint. Please see the following images.
Thanks for answering. How do you use the Cast Node? Everytime I try to find it, only Cast To Player Controller shows up. I need to find my Animation BP class.