Communicating a boolean result from actor BP to actor BP

Hi there, this is my first time asking something on here.
So i got this actor Blueprint for a Generator that after i interact with him it does that sounds and then my bool variable GenActived becomes true after that.
The idea is when the Generator is on, then i can interact with a button.

Then in my other Blueprint actor ( Button) i just want to get that result and i tried to cast to Generator BP, then the object node asked for an object and i created an actor variable called GeneradorRef, passed get GenActived into a Branch and it’s always on false even if the Generator bool is on true

After testing it in editor mode it gives me a bunch of errors, one for each interaction i’d say