After DAYS of trying to figure this out, I have to give up. I thought this is easy (since everything else worked like a charm so far):
I have a pawn with multiple Gun Blueprints inside of it. Since every weapon reacts differently I wanted to put the functionality inside the Weapon Blueprints and just trigger a “fire” function in the Blueprints (which are Components of the Pawn If I understand it correctly). But I can not trigger a function for a Component Blueprint inside my pawn.
Blueprint Interfaces always get the feedback not to be implemented (Even though I followed the tutorial).
And when I try to create a custom event in one of the Blueprints, drag the BP Component inside of the Pawn into the Event Graph and trying to trigger this event, is does not show up in the Actions list when I drag out the Output.
I must have a fundamental misunderstanding here. I just want to have a BP Component with a custom event inside in my Pawn and trigger it. Can anyone help please? Thanks!