Communicate to streamed level when "Make Visible After Load" is unchecked

I have loaded a stream level and have ‘unchecked’ “Make Visible After Load” because I want it to appear at another point in time (I want to animate some actors from a different position into their initial position, so want to do some modifications to the level before it is shown).


The problem I have, is that I don’t know how to communicate to the streamed level when it hasn’t been made visible! I tried the Remote Event, but that doesn’t seem to work. Does anyone have any ideas?

The only solution I have at the moment is to check “Make Visible After Load”, and instead hide the visibility of all objects in the editor first, but it is making designing the level quite cumbersome!


Did you found an answer to your question? I want to achieve something similar…

Not yet Shane, I haven’t tried to see if it’s possible in 4.8 Preview yet. Will let you know if I find anything, and also let me know if you find a solution :slight_smile:

Thanks i will! :slight_smile:

I’m trying to figure this out on 4.10.2 and am running into the same issues. If it isn’t “visible after load” the streamed level’s objects don’t seem to stream in at all, as evident by them not showing up in the World Outliner. Basically, I’m not even sure if the Load Stream Level functions at all with the options set this way. Yet another “Epic-ally” unfinished feature?

Have anyone tried to do two calls to stream level?
One with the box unchecked and on with the box checked. Could be that you could preload some stuff with the first call, and then the second call will go faster? Proabably wrong but still.

I had the same question. This is what I found and it seems to work as I want it to:

Get Streaming Level ( LevelName ) → Should be Visible


It works! Thank you so very much for this!