Im struggling in establishing a communication between a UMG button to any other blueprint actor. Normally direct communication between blueprints is relatively simple, by using public variables that could be “filled” with actors in the details panel of the editor.
But since a umg widget is not existing in the level in the editor yet, because it will be spawned on begin play, I don’t know how to connect actors blueprints to umg buttons.
I would like to to quite basic things like setting the rotation of an actor by clicking on umg buttons, or the position, or the visibility, or the material for exsample.
Dose anybody happen to have any idea?