So I have one question, I’m using CustomGravityPlugin from GitHub.
Here is BP from my FirstPersonCharacter.
From this - when my character hit something - it reads what he hitted and store information in EventDispatcher. In this case - it reads what planet my character hit.
https://forums.unrealengine.com/core/image/gif;base64
Then in Level BP I called this Dispatcher and it works good-it show what I hitted. I use PrintString to test it.
https://forums.unrealengine.com/core/image/gif;base64
https://forums.unrealengine.com/core/image/gif;base64
https://forums.unrealengine.com/core/image/gif;base64
But now I need to communicate between this dispatcher and variable PlanetActor - this variable is bassed on C++ code in this project for CustomGravity from GitHub.
That variable need planet name (actor).
How to do that?
https://forums.unrealengine.com/filedata/fetch?filedataid=118509&type=thumb