Communicate between dispatcher and actor variable - in Level BP and 1st person character.

So I have one question, I’m using CustomGravityPlugin from GitHub.

Here is BP from my FirstPersonCharacter.
From this - when my character hit something - it reads what he hitted and store information in EventDispatcher. In this case - it reads what planet my character hit.;base64

Then in Level BP I called this Dispatcher and it works good-it show what I hitted. I use PrintString to test it.;base64;base64;base64

But now I need to communicate between this dispatcher and variable PlanetActor - this variable is bassed on C++ code in this project for CustomGravity from GitHub.
That variable need planet name (actor).

How to do that?