Communicate between dispatcher and actor variable - in Level BP and 1st person character.

So I have one question, I’m using CustomGravityPlugin from GitHub.

Here is BP from my FirstPersonCharacter.
From this - when my character hit something - it reads what he hitted and store information in EventDispatcher. In this case - it reads what planet my character hit.

https://forums.unrealengine.com/core/image/gif;base64

Then in Level BP I called this Dispatcher and it works good-it show what I hitted. I use PrintString to test it.

https://forums.unrealengine.com/core/image/gif;base64

https://forums.unrealengine.com/core/image/gif;base64

https://forums.unrealengine.com/core/image/gif;base64

But now I need to communicate between this dispatcher and variable PlanetActor - this variable is bassed on C++ code in this project for CustomGravity from GitHub.
That variable need planet name (actor).

How to do that?

https://forums.unrealengine.com/filedata/fetch?filedataid=118509&type=thumb