CommonUI - reading inputs from more than Player Controller 0

Is there any way to get a Common UI CommonActivatableWidget to read inputs from other Player Controllers besides Index 0?

I am having an issue where my other player controllers inputs do not get parsed by my User Widget.

Basically, I register all my player controllers at runtime, and if they have a device they’ll be registered for some input callbacks.

The callbacks in questions are then tapped into by my User Widget as seen below, however this only works for player 0 (devices for P0 print Left and Right, however P1 never works). Any other index does not work at all.

This happens after I’ve set the DesiredInputConfig to support all input modes, so they should definitely go through. However, I did not see any functionality for extending what controllers can interact with this widget
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