Hello,
I’ve found out that the actionbar widget (a UWidget component from Epic’s CommonUI Plugin) will not spawn if I pause the game.
Further investigation reveals that the plugin is using
to create actionbar, this becomes a problem because the timer will not fire during game pause, and the action bar will not get constructed.
Is there any way to work around this issue?
Hey guys. I have also ran into this unfortunate problem. I believe this issue exists because CommonUI is originally made for Fortnite, which is an online game, which was never meant to be paused, so this bug just slipped away.
I don’t think you can workaround this without modifying plugin’s code. In my case, I moved this call from next-tick timer to world’s tick start, which is functionally a very similar thing, just a little more code than that.
If anyone is interested in how exactly to make this work during pause, here’s what I did:
Hello,
Thank you for providing solutions and updates regarding the issue.
I’m using the official pre-compiled UE5, I’ll give it a try once I upgrade to the latest version!
Thank you!