Using the MenuSystemPro template by Moonville, I noticed an issue with gamepad navigation in a CommonUI ActivatableWidget.
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WBP_KeyBinder widget has 3 horizontal buttons → navigation with gamepad works fine at default size.
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If the button container is scaled or takes more than 50% of parent HorizontalBox, navigation always snaps to the middle button instead of moving up/down correctly.
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Same issue if the HBox is at the root and occupies 100% of the space.
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On Moonville’s side (Asked to the creators on Discord), it works fine.
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Tried changing DPI settings but the behavior persists.
Expected: Up/Down should move normaly inside the keybinder grid
Actual: Navigation defaults to the center button once Hbox is scaled beyond ~50%.
Possible Cause / Workarounds Tried:
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Could be related to DPI scaling or higher-level container geometry.
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Behavior not fixed by adjusting DPI settings.
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Works fine for others in the template → suggests something setup-specific.
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Haven’t yet found a way around it besides setting explicit navigation rules per button.
So did anyone encountered this same issue and found a fix?