CommonUI Focus Bug – Keyboard focus doesn’t trigger button press unless I move selection first (UE 5.5)

Hello,
I’m using Unreal Engine 5.5 with CommonUI for my main menu.
I have a strange focus/navigation issue:

The Problem

When I manually focus a CommonButton using Blueprint:

Set Keyboard Focus(Button)
or
Set User Focus (Player Controller, Button)

Screenshot_13

The button visually receives focus, but pressing “Space” or “Gamepad Face Button Bottom (X)” does NOT trigger the button.

However:

If I move UP or DOWN once (keyboard or gamepad)

→ Suddenly the button works normally
→ Pressing Space / X triggers it correctly

Logs from Slate Debugger show:

  • When I manually focus:
    Focus Changing(0:SetDirectly)

  • When I navigate using keyboard/gamepad:
    Focus Changing(0:Navigation)

So it looks like manual focus does NOT register in the CommonUI Navigation system.

What I tried:

  • Set Keyboard Focus

  • Set User Focus

  • Invalidating / Prepass

  • Delay before focus

  • Focus the internal TextBlock instead of the Button (works, but breaks and shows warnings)

  • Different Input Modes

  • Making sure the button is focusable

Current workaround:

Focusing the CommonText block inside the button
This works, but gives errors because text blocks are not supposed to receive navigation focus.

My question:

Is this a known bug in UE 5.5?
Is there a correct way to tell CommonUI Navigation to focus a button as if it was selected through keyboard/gamepad navigation?

Is there a Blueprint function similar to the old
Set Navigation Root
or
Set Focus Using Navigation
in 5.5?

Any help would be appreciated — thanks!

Have you tried overriding in your blueprint the Get Desired Focus Target? (I’m assuming your menu inherits from Common Activatable Widget?) You can also set this in the interaction category in the details panel. Have you checked this documentation page? Input Fundamentals for CommonUI in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community