CommonUI Focus Bug – Keyboard focus doesn’t trigger button press unless I move selection first (UE 5.5)

Hello,
I’m using Unreal Engine 5.5 with CommonUI for my main menu.
I have a strange focus/navigation issue:

The Problem

When I manually focus a CommonButton using Blueprint:

Set Keyboard Focus(Button)
or
Set User Focus (Player Controller, Button)

Screenshot_13

The button visually receives focus, but pressing “Space” or “Gamepad Face Button Bottom (X)” does NOT trigger the button.

However:

If I move UP or DOWN once (keyboard or gamepad)

→ Suddenly the button works normally
→ Pressing Space / X triggers it correctly

Logs from Slate Debugger show:

  • When I manually focus:
    Focus Changing(0:SetDirectly)

  • When I navigate using keyboard/gamepad:
    Focus Changing(0:Navigation)

So it looks like manual focus does NOT register in the CommonUI Navigation system.

What I tried:

  • Set Keyboard Focus

  • Set User Focus

  • Invalidating / Prepass

  • Delay before focus

  • Focus the internal TextBlock instead of the Button (works, but breaks and shows warnings)

  • Different Input Modes

  • Making sure the button is focusable

Current workaround:

Focusing the CommonText block inside the button
This works, but gives errors because text blocks are not supposed to receive navigation focus.

My question:

Is this a known bug in UE 5.5?
Is there a correct way to tell CommonUI Navigation to focus a button as if it was selected through keyboard/gamepad navigation?

Is there a Blueprint function similar to the old
Set Navigation Root
or
Set Focus Using Navigation
in 5.5?

Any help would be appreciated — thanks!