CommonUI/EnhancedInput key combinations

Either for the new CommonUI plugin or with the Enhanced Input plugin, do we have a way to bind a combination of key to an action ?
Example : Ctrl+C → open a character sheet menu

With Enhanced Input you could add a Chorded Action trigger (which means that your action will only trigger if the specified chorded action is triggering too):

That is very helpful. Thank you.

well , I did this and when I push shift + 1 I fired both , the key shift + key 1 event and key 1 event :stuck_out_tongue: any solution?

yea thats expected, chorded trigger doesnt suppress the solo key action, both conditions are true so both fire. easiest fix is to gate the plain 1 action so it only fires when shift isnt down, or put the combo on a higher priority context and consume it. gets annoying to track once you have a few of those combos.

theres a shortcut, Advanced Input Rebinding System, a runtime key-rebinding system for Unreal Engine 5, handles chorded combos and pops a conflict prompt (swap/replace/cancel) when a new bind collides with an existing one: Advanced Input Rebinding System. on sale atm ($32.71) if you want runtime rebinding without fighting the trigger structs by hand.