HI. This is probably a really stupid question but I was hoping someone could help. I was working on a project following a tutorial and it became corrupt. I managed to restore most of the project but I found in the User Widget Blueprints that were created of type “CommonActivatableWidget” that there is a setting under Class Defaults where you can set an Input Mapping. Scrresnhot below for reference from the old project, but I can’t for the life of me work out how to get that setting enabled for the User Widget Blueprint on the restored project:
Old Project:
New Project:
Any help would be greatly appreciated. Thanks.


