CommonActivatableWidget Input Mapping

HI. This is probably a really stupid question but I was hoping someone could help. I was working on a project following a tutorial and it became corrupt. I managed to restore most of the project but I found in the User Widget Blueprints that were created of type “CommonActivatableWidget” that there is a setting under Class Defaults where you can set an Input Mapping. Scrresnhot below for reference from the old project, but I can’t for the life of me work out how to get that setting enabled for the User Widget Blueprint on the restored project:

Old Project:

New Project:

Any help would be greatly appreciated. Thanks.

I don’t have any experience with ‘CommonActivatableWidgets’, but check here:

How to use Enhanced input with Common UI in UE5.3? - Development / Pipeline & Plugins - Epic Developer Community Forums

@Infant_Zero Thanks for responding - your post led me to the article on “Using Common UI With Enhanced Input”, where I found I had missed this setting. All working now - thanks again: