CommonActionWidget shows same key for all move inputs

I’m using Unreal Engine’s Common UI and Enhanced Input system, and trying to display remappable control icons using UCommonActionWidget. I have one IA_Move input action bound to W, A, S, D for directional movement, and I’m using four separate CommonActionWidgets in my UI (for forward, back, left, right), but all of them show the same key (usually “W”). And it doesn’t show the key if its one of the input mapping of the menu.

Hello,

Did you setup you CommonInputBaseControllerData? and assign your keys/brush for each input?

yeah but the problem is if its already in the buttom bar the icon doesn’t show up.

Which engine version you are using? I just checked it is working in 5.5 without anyproblems even though I use my custom action widget.

I suspect maybe something is setup wrong or conflicting since seems this is for a plugin you created regarding a settings menu system. Maybe there could be something related to input itself on game paused, receive input game paused just as a gut feeling.

Iyi calismalar

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are you using enhanced input or with datatables

I use my own input action system , a custom one that is still being growing and developing CommonUI and multiple controller types - #3 by RedGrimnir

However I just tested CommonActionWidget today with enhanced input and data tables. You know its common to have something mixed up generally on datatable or in settings.

I just use CommonInputActionDataBase, CommonInputBaseControllerData, defined them on common input settings and yes Enhanced Input is enabled.