Hi there, I try to debug the bug from my game on ue5.2. Starting with a fresh new project to isolate the problem.
My Steps:
I install it correctly and set up my project settings for the Common UI Plugin. And add a widget with the parent class Common Activable Widget. Add to viewport my widget (WB_HUD) to my ThirdPersonCharacter.
When I press the right special key it renders visible my WB_HUD, disables character movement and set the focus to the only button I have. Thanks to a Flip Flop, when I repress the special key it set visible collapse to my WB_HUD and set the character movement mode to Walking.
After enabling my HUD in the game 5 times, the focus is lost on my button, the hover color is not rendered on my button and I can’t go forward when I’m pressing the Gamepad Face Button Bottom. But I can press the keyboard input Enter and it works.
Any idea if this is a UI bug with the 5.2 or if it’s me who uses the plugin incorrectly?