Common UI - Subclassing custom common classes broken?

Using Common Ui on ue5.4
I made a custom class with parent CommonButtonBase called cui_button_parent
Its very simple with a couple events and a few assets in Designer. It has an asset hierarchy in the Designer that goes

cui_button_parent

border

border

text

If you make a new class based on cui_button_parent it will not carry over any assets in Designer. But the assets will carry over on Graph and be listed as variables if you show inherited variables. It will compile. But it will throw errors when saving.

Is there something I am missing? The Text_Button commonText is set to instance editable in graph. In designer theres no Binding available for it. I’m guessing if i could set Text_Button to be show up in the Bind Widgets panel this would fix the issue. But I’m not seeing how I can do that in blueprint.

Bump