What could be the cause of this issue? I know the default behavior of sliders with controllers should be that when I press the A button I can modify the values. But for somewhat reason my UI blueprint is only calling the On Mouse Capture Begin instead of On Controller Capture Begin when I press the A button and the slider thumb just snaps to the middle of the slider.
i’m surprised there are “OnController” events, since by default CommonUI handles gamepad’s UI via simulation of analog coursor (FCommonAnalogCursor
). The reason it centered on A is because coursor is placed in the middle of widget and “A” send LMB-press to Widget.
Though unfortunately i’m not aware how to make it supports gamepad properly in any way.