Basically something like an input key event in player controller but in Common UI widgets that can fire on each frame while the button is being hold.
I have set up the common button triggering input to a gamepad button.
Something I already tried:
- Using the ActionProgress event but this is to trigger the button when the progress is finished. Also there is a limit in terms of hold time set in the input data table.
- Using OnPressed and OnReleased events. Then use a looping timer in between. However, OnReleased seem to only work with mouse and not with gamepad.
If possible I want to maintain the input mode to UI only since the Common UI routing system seem to block any game input.