Common UI plugin: Is there a way to have a OnHold event when pressing a common button with gamepad?

Basically something like an input key event in player controller but in Common UI widgets that can fire on each frame while the button is being hold.

I have set up the common button triggering input to a gamepad button.

Something I already tried:

  • Using the ActionProgress event but this is to trigger the button when the progress is finished. Also there is a limit in terms of hold time set in the input data table.
  • Using OnPressed and OnReleased events. Then use a looping timer in between. However, OnReleased seem to only work with mouse and not with gamepad.

If possible I want to maintain the input mode to UI only since the Common UI routing system seem to block any game input.