Common UI - Mouse cursor disappearing when dragging in Widget Designer or Blueprint Graph

When using Common UI, the editor will constantly hide my mouse cursor whenever I drag anything in either the widget designer or any blueprint (or really anywhere in UE5). In addition, context menus will stop displaying (like hovering over functions/variables/files that can’t display the entire name). The cursor stays hidden until I right click when it reappears.

I’ve tried:

  • Disabling all other plug ins
  • Restarting UE5 and Epic Games Launcher
  • Verifying UE5
  • Restarting PC
  • Changing the mouse cursor on windows

This only happens when Common UI is installed.

Version is 5.5.1.
I have a AMD Ryzen 9 5950X and an NVIDIA GeForce RTX 3080 Ti.

Thanks for any help you can give.

No errors on my end, cursor is constantly visible during dragging.

cpu 5950x
nvidia 1060
64 gb ram
win 11
UE 5.5.1
try resetting your graphics options in your nvidia control panel

Thanks for these suggestions. I reset all NVIDIA control panel options. I noticed that I was on Windows Version 23H2 so I updated it to 24H2 to match yours. I also updated my NVIDIA driver. It still happens.

I did notice however that this only happens after I click play. I also noticed that it only happens whenever the number of players in the multiplayer options is >1 (my game is a Listen-Server). When I keep the game as a Listen-Server but only spawn 1 player, the mouse cursor does not disappear afterwards. It also only happens when Route Gamepad to Second Window is true (so I can have 2 windows if not routing to second window). So it seems to be related to something specific about those two options.

Oh so you mean in game. That is a different situation, I though you meant in editor only.

If you want the cursor to show up in game then try this in your player controller

You can also change it to ui only if the logic needs it.

If you want to change this outside of the controller then just use get player controller and get it’s output pin.

No, definitely in the editor. So whenever I try to drag add a widget into the layout, or drag a variable into the graph, or call an event, the cursor disappears. But it only happens after I run the game once, after which the cursor will disappear whenever I drag something.

So if I startup UE5, it doesn’t happen. I click play, it then happens forever until UE5 is closed. But it’s only triggered when the number of players I’m spawning is >1 and “Route Gamepad to Second Window” option is true.