Common UI is consuming Bottom Face Button inputs (UE 5.4)

I have to revive this post, because i was struggeling with the same problem and i think i found the solution.
The cause of the problem is the setting:
CommonUI.ShouldVirtualAcceptSimulateMouseButton

If you deactivate it with (standard is true):
CommonUI.ShouldVirtualAcceptSimulateMouseButton = 0

the Gamepad Face Down Button is not simulating a mouse click anymore and the implemented input action for the Face Down Button is working correctly.

Edit: I just saw the console command got added in UE5.6
For versions <5.6 the only solution would be to override ShouldVirtualAcceptSimulateMouseButton in your FCommonAnalogCursor class

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