Hi,
I am running into an interesting problem where my User Widgets no longer recognize “Gamepad Bottom Face Button” when I have UI inputs enabled for a focused widget (even if the widget is a non Common UI inherited widget).
I’ve managed to link the issue to use of Common UI in the project, where if I have the Game viewport Client Class to be set to the one recommended by Common UI, I can no longer use the “Gamepad Bottom Face Button”.
This is how I am testing to see if I am getting inputs to my User Widget class:
The print log above prints every single button on the gamepad, except for the Bottom face button.
I am in a situation where I need the user to “Press A” without a button or a selectable UI item. Is there a way to prevent Common UI from consuming the button?
Any help is appreciated!