Common UI + Enhanced Input 5.6.1 Click Action

I’ve been trying to find a workaround for several hours on how to force ‘Click Action’ to bind to a different button. It seems that there isn’t a solution anywhere. It is binded to Gamepad Button Bottom by default, but when I change it to right,left, or anywhere just to fire it (IMC). It ignores it and uses bottom instead.

I’m really confused since I’ve setup everything right (Actions,Meta,Project Settings,IMC,UI). I would appreciate any guidance

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Hi, you should look for an asset in your project called CommonUIInputData and edit that file:

At the bottom you can set the default actions for confirm/cancel that all your widgets/buttons will obey by default.