Hello @BRGEzedeRocco thanks for feedback ![]()
In my project I have 2 IMCs 1. Fpp_Gameplay and 2. Fpp_Menu. Player Character calls Player Controller to add Gameplay Mapping, then Player Controller through PauseGame event sets Menu or Gameplay Mapping dependent on state.
The Menu calling logic → I pause the game first and then push menu to screen. So, firstly Mapping Context is changed and then menu shows up.
I remind that on gamepad those Actions are hidden as should be, but when Keybord is Active the Action Text shows up, yet Action Icon is hidden as should be. Look, when I have Load Menu open “Save Slot” has no icon, but Text, and ‘Load Slot’ Action has both. I switched to Gamepad and “Save Slot” Action dissapeared.
I doesn’t matter if i set the Action Input widget Collapsed, hidden or Visible.
To sum up, I made sure the logic You provided i implemented, but the issue still appears ![]()



