Hello fellow developers! I’m learning CommonUI i Enchanced Input System to build a menu system that can be easely operated via keyboard and mouse, and gamepad. So far so good, but I have stuck on issue with nature of Common Bound Action Input and Action Bar.
I have created a Bottom HorizontalBox in which I have put BoundActions (SaveSlot, Load Slot, DeleteSlot) and ActionBar.
After I push Save Menu to stack I call function sending ‘name’ variable of Tab ID (I use this Interface in option screens that contain Tab List or submenus) to setup Title and Mapping Context for this menu screen:
When i run the game on gamepad it works perfect. Action bar shows only those bound actions that I have in added Mapping Context (SaveMenu or LoadMenu) and Back Handler Button.
Yet on keybaord all bound actions are visible but those not being in Mapping Context Have noAction Input icon, but text remains ![]()
In other words I do not know how to hide Action Input text like on gamepad.
I have been trying this bool On/Off but in vain
It seems like a bug. I haven’t tried 5.7 if it is happening or not yet. Has anyone same issue and got it working? Thanks in advance!











