Common UI Back Handler only works when the widget is Modal

I’m trying to get my Common UI Back Handler to execute on widgets pushed to a widget stack. This only works for me when the widget has “Modal” activated. This could be fine but for some reason I can’t restore the ability to input for the game after deactivating the widget. So, how do I get the Back handler to work on non-modal widgets, or how do I return Input focus to the game after deactivating a modal Widget (Using the set input… node didn’t work)

I had the same issue , The widget that have the widget stack should be a UCommonUserWidget not common activatable widget

this was it! The one difference from my to lyra.

@Rechtersdorfer did you found the solution? I was having the same problem somehow checking Is Modal to True block all inputs after the widget is deactivated

Make sure the widget is actually receiving focus. The Common UI Back Handler typically only works for properly activated CommonActivatableWidgets. If you’re using a modal, try removing/deactivating it first, then restore input focus to the viewport or player controller, and check that no other widget is still consuming input. If you can share how you’re managing the widget stack, it’ll be easier to identify the cause.