So I have been trying to learn and setup a menu using the New Common UI Using stacks and common activated widgets. The menu is in VR so exists as a widget component in A Blueprint actor, something I have done countless times with previous UMG menus systems without issue.
But With the common UI, any time the menu exists in my level, MY VR character has no input so I cant move or select anything on the menu Or if I am able to select the first option to push another widget then All input stops. Is there some kind of Issue with this and VR because I need to retain gameplay input and character movement but the Common UI steals it how can I work with this?