Common Input Brush Key Sets

Hello, i’m trying to have a single input action widget display a set of icons for the D-Pad

The documentation states

Input Brush Key Sets Mapping of multiple keys to a single UI element. Useful for D-Pads and other inputs that can potentially map to different axes.

I have set it up in my common input base controller data like this

But i don’t know how to use it in my widgets, the only things that i can change are


There is no section for using a brush key set

Any help with this?

look at lyra starter game.. /ShooterCore/Weapons/Grenade/W_GrenadeCooldown

For what i saw, it only uses a Data Table with the ThrowGrenade row, not the brush key set.

I have found a brush key set entry in /All/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse, but i cannot find it used anywhere

and for example when you set a key looks like this

but the design time key woud be overrider by the data table

(post deleted by author)

It is using the data table row, which is assigned to a single key (Q in this case) and in the Common Input Base Controller Data, there is not a Input Brush Key Set for the grenade, so it uses the Input Brush Data Map for the Q button

first define the keys with brushes

then in project setting set the blueprint

then add mappint.. input action with key..

then in UI assign the input action.. the table is only for universal

You are still referring to “Input Brush Data Map”
I am talking about the other section below that, the “Input Brush Key Sets”