I’ve done searches for similar bugs and have found several that look similar, is there any way to debug blueprints that are doing bad things on a deeper level?
[2015.08.07-23.46.06:522][467]LogWindows: === Critical error: ===
Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:E:\Unreal Engine\Unreal Engine\Github\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 304]
‘NPCanimBlueprint_C_1’ is of class ‘NPCanimBlueprint_C’ however property ‘StructProperty_398’ belongs to class ‘TRASHCLASS_CharacterAnimationBP_178’
I’m sure it’s somehow still referencing something that was deleted, but the NPCanimBlueprint is derived from a base character class that seems to be throwing the crash.
KERNELBASE.dll {0x00007ff949ef8b9c} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff938fc74ef} + 0 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff938e80bc8} + 159 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff938e51a32} + 65 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Engine.dll!UAnimInstance::InitializeAnimation() {0x00007ff923b81ef0} + 869 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Engine.dll!USkeletalMeshComponent::InitializeAnimScriptInstance() {0x00007ff923d2ebba} + 8 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Engine.dll!USkeletalMeshComponent::InitAnim() {0x00007ff923d2d65a} + 0 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Engine.dll!USkeletalMeshComponent::OnRegister() {0x00007ff923d3294b} + 0 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() {0x00007ff923c3d214} + 0 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() {0x00007ff923c67ded} + 0 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou
UE4Editor-Engine.dll!FPreviewScene::AddComponent() {0x00007ff923641da5} + 0 bytes e:\unreal engine\unreal engine\github\unrealengine\engine\sou