Hey guys,
So let me start by explaining my situation, I am trying to create a set of components and logic that will persist through different pawns, in this case, I want the first person camera and the skeletal mesh of the arms to be always on the viewport whether I am controlling the actual character moving in the world or for instance if I am controlling a car.
My first thought was to add a camera and a skeletal mesh to the playercontroller so that the skeletal mesh and the camera persist through the possession of different objects, but here is my problem, I have created a custom playercontroller and I have added the 2 components, when I create the blueprint from it, I can see it fine on the components tab, however nothing is rendering and nothing shows up when I possess the pawn with the controller.
So my questions are, is this the right approach to get a set of functionality accross multiple pawns?
If so, am I missing some step on how to add components properly to the playercontroller?
Thanks in advance