Common Button with Common Action Widget bug?

How can I use both keyboard and gamepad to handle the hold Common Button event when using the Common Action Widget to display Progress Material during hold? I’ve already set the Triggering Enhanced Input Action and checked Requires Hold, but it doesn’t seem to work. With a normal press, both the keyboard and gamepad still process the On Clicked logic correctly. However, when using hold with the mouse, it works fine. That’s really strange. Has anyone run into this case before?